![]() Her passive: Bat Form, grants significant movement speed (usually she can fly to the far end of maps in less than 3 seconds), and great versatility to assassinate troublesome enemy supports like Sulfur Alchemists, Ice Witches, Svell Druids, Arcane Maguses and Devoted Priests with ease.In a way, this act as crowd control because she does 73-109 damage for each 0.8 second, capable of melting enemies easily. On top of it, her ability Beast Form is an emergency button if she is ever in a bad situation, against a strong enemy like Paragons and Golem Houses or a group of smaller enemies like Paladins and Musketeers.It deals extra damage on top of Margosa's attacks, and ignores armor, thus is great versus Shieldbearer, Frost Giant and MechaDwarf MK.9, who depend on their amour for survivability.This gives her a bat that similar to Shadow Archers's crow like doing True Damage and lock onto it's target, but a lot stronger. Against powerful but unarmored foes like Stonebeard Geomancer, Northern Berserker, Shieldbearers and even Paladins, she can duel them without losing much health and even achieving a kill within reasonable time.On top of this, her 50% life steal from Vampiric Touch indicates that she will very rarely die while dishing out damage, as she just saps away the enemy health. Up to level 10, by dealing 34-50 damage per 1.2 seconds in her normal form, Margosa possesses one of the highest base attack damage of all heroes (beside Doom Tank SG-11, Beresad and Jigou, all of them attack very slowly).Margosa is, without doubt, an amazing duelist, relying on her insane normal attack damage under beast form instead of her abilities (though the abilities are still decent, it's just helping) In beast form, Margosa heals for 80% of the damage dealt.īAT FORM Shapeshifts into a bat when traveling long distances. Margosa turns into a beast thirsty for blood. Ultimate Spell īEAST FORM ( active, cooldown: 50 seconds) (4/4/4 hero points): VAMPIRIC TOUCH ( passive) (1/1/1 hero points):īasic attacks now drain enemy's lives, healing her for 20%/30%/50% of the damage dealt. Teleports an enemy in front of her, impeding it from advancing and stunning it for 2/3/4 seconds. (The description is incorrect on mobile.)ĭARK CALL ( active, cooldown: 25 seconds) (2/2/2 hero points): Enemies in it take up to 80/120/200 damage and suffer a 25%/50%/75% chance to miss their attacks for 5 seconds. Margosa surrounds herself in a magical mist. ![]() MIST OF DESPAIR ( active, cooldown: 20 seconds) (2/2/2 hero points): Skills Primary īAT FAMILIAR ( passive) (3/3/3 hero points): She now returns looking to satiate her bloodlust. ![]() She recovered in an isolated cave, her strength and hatred for Linirea growing day by day. The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. ![]()
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