Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. 7.24 Silver Bullet Hyper-Assault Gauss 10Īutocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.ĭesigned by the ever budget-conscious Periphery, the Howitzer is a step between traditional autocannons and the full-scale artillery pieces such as the Thumper or Sniper.This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.įor info on Battle Armor weapons please see the Battle Armor Weapons page. a +1 increases your chance to hit and a -1 decreases it. Note: Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect.Ī slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile. How to read these tables: values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles.įor example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability.
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